If you're hunting for a solid roblox nametag script template to make your players look a bit more professional, you're in the right spot. It's one of those things that seems small, but it totally changes the vibe of a game. Whether you're building a high-stakes roleplay world or just want a way to show off who the VIPs are, a clean nametag is basically essential.
The good news is that you don't need to be a Luau scripting wizard to get this working. Most of the heavy lifting is just handling UI objects and making sure they follow the player's head around. Let's break down how to set this up without pulling your hair out.
Why you need a custom nametag
Let's be real—the default Roblox name display is fine, but it's a bit "2012." It doesn't give you any room to show off ranks, levels, or special titles like "Developer" or "Donator." By using a roblox nametag script template, you're taking control of the aesthetics.
I've seen so many games where the gameplay is amazing, but the UI looks like an afterthought. A custom tag adds that extra layer of polish. Plus, it's super functional. If you have a group-based game, you can automate the tags so that a "Captain" automatically gets a gold tag while a "Recruit" gets a standard one. It saves you from having to manually assign things every time someone joins.
The basic roblox nametag script template
To get started, we're going to look at a standard setup. You'll want to put this in a Script inside ServerScriptService. We use a server script because we want everyone in the game to see the nametags, not just the player themselves.
```lua game.Players.PlayerAdded:Connect(function(player) player.CharacterAdded:Connect(function(character) -- Wait for the head to load local head = character:WaitForChild("Head")
-- Create the BillboardGui local billboard = Instance.new("BillboardGui") billboard.Name = "Nametag" billboard.Parent = head billboard.Size = UDim2.new(0, 200, 0, 50) billboard.StudsOffset = Vector3.new(0, 3, 0) -- Higher or lower billboard.AlwaysOnTop = false -- Set to true if you want it visible through walls -- Create the TextLabel local textLabel = Instance.new("TextLabel") textLabel.Parent = billboard textLabel.Size = UDim2.new(1, 0, 1, 0) textLabel.BackgroundTransparency = 1 textLabel.Text = player.Name textLabel.TextColor3 = Color3.new(1, 1, 1) -- White textLabel.Font = Enum.Font.GothamBold textLabel.TextScaled = true end) end) ```
This is the bare-bones version. It grabs the player's name and sticks it in a BillboardGui three studs above their head. If you run this right now, it'll work, but it'll look pretty plain. Let's spice it up a bit.
Making it look better with UI elements
A flat white name is okay, but we can do better. One of the first things I always change in a roblox nametag script template is the stroke. Text without an outline can be really hard to read if the player stands in front of a bright sky or a white wall.
Inside your script, try adding textLabel.TextStrokeTransparency = 0. This gives it a nice black outline by default. You can also play around with TextStrokeColor3 if you want a glowing effect.
Another tip: don't sleep on the StudsOffset. If your characters wear tall hats or wings, that nametag is going to clip right through them. Setting the Y-offset to 4 or even 4.5 gives the player's avatar some breathing room. It just looks cleaner.
Adding group ranks and roles
This is where the roblox nametag script template actually gets useful for community games. Most people want to show off a player's rank in their Roblox group. To do this, we use the GetRoleInGroup function.
You'd modify the text part of the script to look something like this:
lua local groupID = 1234567 -- Put your ID here local rank = player:GetRoleInGroup(groupID) textLabel.Text = player.Name .. "\n[" .. rank .. "]"
Now, instead of just seeing "Player123," people will see: Player123 [Admin]
The \n is just a fancy way of saying "start a new line." It stacks the rank under the name, which keeps the tag from getting way too wide and clunky.
Handling "AlwaysOnTop" and visibility
There's a bit of a debate among devs about the AlwaysOnTop property. If you set it to true, the nametag will be visible even if the player is behind a building or a tree.
In a competitive shooter, this is a terrible idea—it's basically built-in wallhacks. But in a social hangout or a peaceful town RP, it's actually kind of helpful. It lets people find their friends or staff members easily. If you're using this roblox nametag script template for a combat game, definitely keep AlwaysOnTop set to false.
Also, keep in mind the MaxDistance property. You probably don't want to see the nametags of players who are on the complete opposite side of the map. Setting billboard.MaxDistance = 100 ensures that tags only pop up when you're actually close enough to talk to the person. It keeps the screen from getting cluttered.
Customizing colors based on rank
If you want to go the extra mile, you can change the color of the text based on who the player is. For example, you might want developers to have a gold name and regular players to have white.
Inside the CharacterAdded function, you can add a simple if-statement:
lua if player.Name == "YourUsernameHere" then textLabel.TextColor3 = Color3.fromRGB(255, 215, 0) -- Gold elseif player:GetRankInGroup(groupID) >= 250 then textLabel.TextColor3 = Color3.fromRGB(255, 0, 0) -- Red for high ranks else textLabel.TextColor3 = Color3.fromRGB(255, 255, 255) -- White for everyone else end
Using Color3.fromRGB is way easier than the standard Color3.new because you can just grab the numbers from a color picker (like the one in Photoshop or even Google) and paste them in.
Common bugs and how to dodge them
One thing that trips up a lot of people using a roblox nametag script template is the "infinite yield" warning. This happens if you try to find the player's head before it actually exists in the workspace. That's why we use WaitForChild("Head"). Don't skip that step, or your script will break half the time when a player resets their character.
Another annoying issue is when the nametag doesn't disappear when the player dies. Usually, since the BillboardGui is parented to the head, it should go away. But if you parented it to the character's model instead, it might linger for a second or two after they despawn. Sticking it to the head is almost always the safest bet.
Final touches: Gradients and Fonts
If you really want to get fancy, you can drop a UIGradient into your TextLabel. You can't really do this purely through a simple script without a bit more code, but it's worth it. Gradients make the text look "premium" and less like a standard UI.
As for fonts, Gotham and LuckiestGuy are the heavy hitters in Roblox right now. Gotham looks modern and sleek, while LuckiestGuy is great for simulators and more "bubbly" games. Choosing the right font in your roblox nametag script template is probably 50% of the visual battle.
Wrapping it up
Setting up a nametag doesn't have to be a headache. Once you have a solid roblox nametag script template, you can just copy-paste it into any project and tweak the colors or group IDs in about thirty seconds. It's one of those "set it and forget it" parts of game development.
Just remember to test it with a few friends (or local servers in Studio) to make sure the scaling looks right on different screen sizes. What looks good on your 27-inch monitor might look tiny on a phone, so use the TextScaled property to keep things readable for everyone. Happy developing, and I hope your players appreciate the new look!